#include "game.h"


//初始化棋盘

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	for (i = 0; i < rows; i++)
	{
		int j = 0;
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}


//打印棋盘

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	printf("----------扫雷游戏--------\n");
	for (i = 0; i <= row; i++)
	{
		printf("%d ", i); //打印列号
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		int j = 0;
		printf("%d ", i); //打印行号
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");

	}
	printf("\n");
}

//布置雷
void SetMine(char board[ROWS][COLS], int row, int col)
{
	//布置10个雷
	//生成随机的坐标，布置雷
	int count = EASY_COUNT;
	
	while (count)
	{
		int x = rand() % 9 + 1;
		int y = rand() % 9 + 1;

		if (board[x][y] == '0')
		{
			board[x][y] = '1';
			count--;
		}
	}
}

//统计坐标周围雷的个数
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
	return (mine[x - 1][y - 1]
		+ mine[x - 1][y]
		+ mine[x - 1][y + 1]
		+ mine[x][y - 1]
		+ mine[x][y + 1]
		+ mine[x + 1][y - 1]
		+ mine[x + 1][y]
		+ mine[x + 1][y + 1] - 8 * '0');
}


//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	
	while (win < row * col - EASY_COUNT)
	{
		printf("请输入要排查的坐标:>\n");
		scanf("%d %d", &x, &y);

		
		if (x >= 1 && x <= row && y >= 1 && y <= col)//判断坐标有效性，不产生越界
		{
			if (show[x][y] == '*')
			{
				if (mine[x][y] == '1')
				{
					printf("很遗憾，你被炸死了\n");
					DisplayBoard(mine, ROW, COL);
					break;
				}
				else
				{
					int count = GetMineCount(mine, x, y);
					show[x][y] = count + '0';
					DisplayBoard(show, ROW, COL);
					win++;
				}
			}
			else
			{
				printf("该坐标已被排查\n");
			}
		}
		else
		{
			printf("坐标非法，请重新输入\n");
			DisplayBoard(show, ROW, COL);
		}
	}
	if (win == row * col - EASY_COUNT)
	{
		printf("恭喜你，排雷成功\n");
		DisplayBoard(mine, ROW, COL);
	}
}